What makes good topology




















Good topology is essential if you want fast framerates realtime and good deformation both realtime and pre-rendered. For realtime rendering, bad topology can also create rendering problems, see GameRenderingTerminology. Mastering good mesh flow takes time to learn. Just like any other discipline, learning about good topology usually requires making the mistakes yourself in order to experience first-hand what the results are, so you understand how important it is to avoid them next time.

Most people learn by doing. Reading and research is very important, but after all the reading, make sure you attempt to do it. Nothing beats hands-on learning, and repetition. In-game models should be optimized to create a good silhouette, define edge-loops for better deformation, minimize extreme changes between VertexNormals for better shading, and allow for good UV seams.

You can start with the 2nd subdivision level of your digital sculpt , or in some cases with the BaseMesh. Or you can re-toplogize from scratch if that works better for you. Are you creating a base mesh for subdividing in Mudbox or Zbrush?

Or are you modeling a low-poly model? Or is it going to be a base for modeling a subdivision surface model? Each has different needs in terms of topology. Select basic ads. Create a personalised ads profile. Select personalised ads. Apply market research to generate audience insights. Measure content performance. Develop and improve products.

List of Partners vendors. Justin Slick. Former Lifewire writer Justin Slick has been creating 3D computer graphics for more than 10 years, specializing in character and environment creation. Updated on December 02, Tweet Share Email. Was this page helpful? Thanks for letting us know!

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